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	<title>Comments on: Blender and OpenCL: The Journey Begins</title>
	<atom:link href="http://enja.org/2010/05/20/blender-and-opencl-the-journey-begins/feed/" rel="self" type="application/rss+xml" />
	<link>http://enja.org/2010/05/20/blender-and-opencl-the-journey-begins/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=blender-and-opencl-the-journey-begins</link>
	<description>casin&#039; the joint since &#039;85</description>
	<lastBuildDate>Wed, 01 Feb 2012 08:32:26 +0000</lastBuildDate>
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		<title>By: Pierre-Mael</title>
		<link>http://enja.org/2010/05/20/blender-and-opencl-the-journey-begins/comment-page-1/#comment-375</link>
		<dc:creator>Pierre-Mael</dc:creator>
		<pubDate>Wed, 17 Nov 2010 01:48:21 +0000</pubDate>
		<guid isPermaLink="false">http://enja.org/?p=140#comment-375</guid>
		<description>Hi,
you might be interested by this new AWS Cluster GPU service:
http://aws.typepad.com/aws/2010/11/new-ec2-instance-type-the-cluster-gpu-instance.html
Hope to see more opencl development for blender!</description>
		<content:encoded><![CDATA[<p>Hi,<br />
you might be interested by this new AWS Cluster GPU service:<br />
<a href="http://aws.typepad.com/aws/2010/11/new-ec2-instance-type-the-cluster-gpu-instance.html" rel="nofollow">http://aws.typepad.com/aws/2010/11/new-ec2-instance-type-the-cluster-gpu-instance.html</a><br />
Hope to see more opencl development for blender!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mattias</title>
		<link>http://enja.org/2010/05/20/blender-and-opencl-the-journey-begins/comment-page-1/#comment-281</link>
		<dc:creator>Mattias</dc:creator>
		<pubDate>Tue, 07 Sep 2010 21:10:42 +0000</pubDate>
		<guid isPermaLink="false">http://enja.org/?p=140#comment-281</guid>
		<description>This is incredibly important work! So cool. Blender working on the GPU... You&#039;d open some really interesting doors for open source communities. Good luck, looking forward to see how it goes!</description>
		<content:encoded><![CDATA[<p>This is incredibly important work! So cool. Blender working on the GPU&#8230; You&#8217;d open some really interesting doors for open source communities. Good luck, looking forward to see how it goes!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kevin Shenk</title>
		<link>http://enja.org/2010/05/20/blender-and-opencl-the-journey-begins/comment-page-1/#comment-274</link>
		<dc:creator>Kevin Shenk</dc:creator>
		<pubDate>Sun, 05 Sep 2010 03:49:41 +0000</pubDate>
		<guid isPermaLink="false">http://enja.org/?p=140#comment-274</guid>
		<description>Guys like you give me the confidence that open-source truly can&#039;t be stopped!  The benefits of OpenCL are staggering, and to think that this technology could be harnessed with such freedom is invigorating!

Thank-you for your work!! Thank-you, Thank-you, Thank-you!</description>
		<content:encoded><![CDATA[<p>Guys like you give me the confidence that open-source truly can&#8217;t be stopped!  The benefits of OpenCL are staggering, and to think that this technology could be harnessed with such freedom is invigorating!</p>
<p>Thank-you for your work!! Thank-you, Thank-you, Thank-you!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Whimsy Collective</title>
		<link>http://enja.org/2010/05/20/blender-and-opencl-the-journey-begins/comment-page-1/#comment-207</link>
		<dc:creator>Whimsy Collective</dc:creator>
		<pubDate>Sat, 31 Jul 2010 16:02:14 +0000</pubDate>
		<guid isPermaLink="false">http://enja.org/?p=140#comment-207</guid>
		<description>I&#039;m glad to hear this -  Thank you!</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad to hear this &#8211;  Thank you!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adventures in OpenCL: Part 1.5, C++ Bindingsenj &#124; enj</title>
		<link>http://enja.org/2010/05/20/blender-and-opencl-the-journey-begins/comment-page-1/#comment-183</link>
		<dc:creator>Adventures in OpenCL: Part 1.5, C++ Bindingsenj &#124; enj</dc:creator>
		<pubDate>Tue, 20 Jul 2010 04:10:53 +0000</pubDate>
		<guid isPermaLink="false">http://enja.org/?p=140#comment-183</guid>
		<description>[...] (I would LOVE any help in setting up a windows environment, I&#8217;ll need to eventually for my Blender project). Also the code should build against the ATI Stream SDK and run on the runtime, you can assume [...]</description>
		<content:encoded><![CDATA[<p>[...] (I would LOVE any help in setting up a windows environment, I&#8217;ll need to eventually for my Blender project). Also the code should build against the ATI Stream SDK and run on the runtime, you can assume [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adventures in OpenCL: Part 1, Getting Startedenj &#124; enj</title>
		<link>http://enja.org/2010/05/20/blender-and-opencl-the-journey-begins/comment-page-1/#comment-154</link>
		<dc:creator>Adventures in OpenCL: Part 1, Getting Startedenj &#124; enj</dc:creator>
		<pubDate>Tue, 13 Jul 2010 08:31:46 +0000</pubDate>
		<guid isPermaLink="false">http://enja.org/?p=140#comment-154</guid>
		<description>[...] (I would LOVE any help in setting up a windows environment, I&#8217;ll need to eventually for my Blender project). Also the code should build against the ATI Stream SDK and run on the runtime, you can assume [...]</description>
		<content:encoded><![CDATA[<p>[...] (I would LOVE any help in setting up a windows environment, I&#8217;ll need to eventually for my Blender project). Also the code should build against the ATI Stream SDK and run on the runtime, you can assume [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Blender Game Engine: Particles in the Mix &#124; enj</title>
		<link>http://enja.org/2010/05/20/blender-and-opencl-the-journey-begins/comment-page-1/#comment-114</link>
		<dc:creator>Blender Game Engine: Particles in the Mix &#124; enj</dc:creator>
		<pubDate>Thu, 01 Jul 2010 03:46:49 +0000</pubDate>
		<guid isPermaLink="false">http://enja.org/?p=140#comment-114</guid>
		<description>[...] is the first major milestone in my journey! I&#8217;ve got a lot of work to do before this is in any usable condition for artists, but none [...]</description>
		<content:encoded><![CDATA[<p>[...] is the first major milestone in my journey! I&#8217;ve got a lot of work to do before this is in any usable condition for artists, but none [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Simple Particles with OpenCL and OpenGL &#124; enj</title>
		<link>http://enja.org/2010/05/20/blender-and-opencl-the-journey-begins/comment-page-1/#comment-102</link>
		<dc:creator>Simple Particles with OpenCL and OpenGL &#124; enj</dc:creator>
		<pubDate>Sat, 26 Jun 2010 17:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://enja.org/?p=140#comment-102</guid>
		<description>[...] so I reach another milestone in my journey to put OpenCL Particles in Blender! I&#8217;ve written my own (very) simple particle system from scratch in C++ using OpenGL and [...]</description>
		<content:encoded><![CDATA[<p>[...] so I reach another milestone in my journey to put OpenCL Particles in Blender! I&#8217;ve written my own (very) simple particle system from scratch in C++ using OpenGL and [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Particles on my Android &#124; enj</title>
		<link>http://enja.org/2010/05/20/blender-and-opencl-the-journey-begins/comment-page-1/#comment-96</link>
		<dc:creator>Particles on my Android &#124; enj</dc:creator>
		<pubDate>Sat, 19 Jun 2010 19:32:41 +0000</pubDate>
		<guid isPermaLink="false">http://enja.org/?p=140#comment-96</guid>
		<description>[...] ES support it seemed like a good idea to write a simple particle system in C as practice for my Blender OpenCL Particle project. For some reason I also find it plain cool to write in C on a phone with such a nice SDK and [...]</description>
		<content:encoded><![CDATA[<p>[...] ES support it seemed like a good idea to write a simple particle system in C as practice for my Blender OpenCL Particle project. For some reason I also find it plain cool to write in C on a phone with such a nice SDK and [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mauno Viitanen</title>
		<link>http://enja.org/2010/05/20/blender-and-opencl-the-journey-begins/comment-page-1/#comment-92</link>
		<dc:creator>Mauno Viitanen</dc:creator>
		<pubDate>Thu, 17 Jun 2010 05:32:31 +0000</pubDate>
		<guid isPermaLink="false">http://enja.org/?p=140#comment-92</guid>
		<description>WOW! Keep on rocking dude! I&#039;ll follow you all the way! U will be a hero :D</description>
		<content:encoded><![CDATA[<p>WOW! Keep on rocking dude! I&#8217;ll follow you all the way! U will be a hero :D</p>
]]></content:encoded>
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