Comments on: Blender: Creating a Custom Modifier http://enja.org/2010/05/24/blender-creating-a-custom-modifier/ casin' the joint since '85 Thu, 03 Mar 2016 20:39:33 +0000 hourly 1 https://wordpress.org/?v=4.4.9 By: enj http://enja.org/2010/05/24/blender-creating-a-custom-modifier/comment-page-1/#comment-685 Sun, 06 Mar 2011 16:11:13 +0000 http://enja.org/?p=153#comment-685 @shinjin
That requirement was added after I posted the tutorial. Thank you for bringing it to my attention! I updated with your changes

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By: Particles in BGE: Fluids in Real Time with OpenCL | enj http://enja.org/2010/05/24/blender-creating-a-custom-modifier/comment-page-1/#comment-473 Fri, 17 Dec 2010 02:28:43 +0000 http://enja.org/?p=153#comment-473 […] modifications to it without recompiling Blender. I say hackish because I’m using a mix of a custom modifier and game properties to pass necessary information to the RTPS instance. Really I should have my own […]

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By: shinjin http://enja.org/2010/05/24/blender-creating-a-custom-modifier/comment-page-1/#comment-378 Sun, 21 Nov 2010 10:55:48 +0000 http://enja.org/?p=153#comment-378 Hi enj,

This is a great tutorial, but it gave me a serious headache to find out why do I get a “propery not found” error from blender all the time.

There are two more lines of code to be added to rna_modifier.c, into the rna_Modifier_refine function:

case eModifierType_Enja:
return &RNA_EnjaModifier;

Cheers,
shinjin

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