Comments on: Particles on my Android http://enja.org/2010/06/19/particles-on-my-android/ casin' the joint since '85 Thu, 03 Mar 2016 20:39:33 +0000 hourly 1 https://wordpress.org/?v=4.4.5 By: Bilal http://enja.org/2010/06/19/particles-on-my-android/comment-page-1/#comment-695 Fri, 11 Mar 2011 15:54:57 +0000 http://enja.org/?p=177#comment-695 Yes C surely C/C++ on Android 3D Apps are possibe on Android and even its possible with Bullet Physics Engine, Check Website, in a day or two you have a video also on Bullet Integration

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By: RTPS on my Android | enj http://enja.org/2010/06/19/particles-on-my-android/comment-page-1/#comment-568 Mon, 03 Jan 2011 18:06:31 +0000 http://enja.org/?p=177#comment-568 […] while back I posted about using the Android NDK to put particles on my android. Since then I’ve learned a good bit, made more progress on my primary project and I have a […]

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By: enj http://enja.org/2010/06/19/particles-on-my-android/comment-page-1/#comment-365 Wed, 03 Nov 2010 06:28:10 +0000 http://enja.org/?p=177#comment-365 @Seto
I’m not running OpenCL on the Android… The OpenCL code runs on computers that have OpenCL support.
Incidentally I’ve improved my C++ code in the Android section and used Crystax’s NDK tool chain to use the STL. Now my android library and desktop library are almost identical! With a little more work I should be able to have the CPU based code completely identical, I’ll write all this up in a little while when its ready.

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By: Seto http://enja.org/2010/06/19/particles-on-my-android/comment-page-1/#comment-364 Wed, 03 Nov 2010 04:36:02 +0000 http://enja.org/?p=177#comment-364 Are you kidding me? How can you run OpenCL on Android without OpenCL support?

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By: StreamComputing » Blog Archive » Mobile OpenCL 2010 http://enja.org/2010/06/19/particles-on-my-android/comment-page-1/#comment-293 Thu, 16 Sep 2010 05:38:18 +0000 http://enja.org/?p=177#comment-293 […] has good support for OpenGL ES, but not officially for OpenCL.You might have heard of the particle experiment for Android, which is actually OpenGL-based. It also mentions the Android-version of the bullet […]

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By: enj http://enja.org/2010/06/19/particles-on-my-android/comment-page-1/#comment-98 Sun, 20 Jun 2010 13:37:24 +0000 http://enja.org/?p=177#comment-98 You can actually write in C or C++, and when you use the NDK you get access to OpenGL ES 2.0 (on supported devices).
It’s pretty straight forward, you end up writing the interesting code in C/C++ then calling it from Java functions.

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By: Admiral Firebeard http://enja.org/2010/06/19/particles-on-my-android/comment-page-1/#comment-97 Sun, 20 Jun 2010 09:56:18 +0000 http://enja.org/?p=177#comment-97 C on Android? I have an HTC Hero and every developer I’ve asked has assured me that you can only develop with Java on Android. If it’s possible to develop with C, it would actually be fun to write applications.

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