I’m relatively new to blender, but I’m very impressed with what you’re doing here. Personally, I think the physics simulations (smoke, fluids, cloth, etc.) would benefit immensely from OpenCL acceleration. That combined with a GPU accelerated render engine like others are working on with the LuxRays project would revolutionize the speed of my work flow. Anyway, just wanted to say keep up the good work.
Dominic
]]>@gustav: thanks for the heads up! I’ll be sure to check out Lukas’ work and get in contact with him so that energy isn’t wasted!
]]>http://wiki.blender.org/index.php/User:Phonybone/ParticlesDesign
]]>You mentioned requests, so I’ll throw some out:
•I would enjoy the ability to have the individual particles interact with (other objects in)the bullet physics engine in blender.
•The ability to animate particles with other modifiers that are AFTER the particle modifier in the modifier hierarchy, like an animated array modifier & simple deform, would be cool too, but not sure if its feasible
•The ability to “crossfade” between 2(or more) particle systems within the modifier. Something abstract like this could be VERY useful
]]>You should also contact Erwin at http://code.google.com/p/gamekit/ or bulletphysics.com – if you use the right license, it can be used as part of GameKit ( an external open source Blender GE player, but with a license the same as Bullet – ie it can be used in Blender, but also commercially ).
]]>I am not sure that a modifier is the way to go. You will want new particles to be created as time goes on and old ones die. Read some articles on particle generators.
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