Comments on: Adventures in OpenCL: Part 1.5, C++ Bindings http://enja.org/2010/07/20/adventures-in-opencl-part-1-5-cpp-bindings/ casin' the joint since '85 Thu, 03 Mar 2016 20:39:33 +0000 hourly 1 https://wordpress.org/?v=4.4.4 By: Jelmer Wolterink http://enja.org/2010/07/20/adventures-in-opencl-part-1-5-cpp-bindings/comment-page-1/#comment-1595 Fri, 06 Jan 2012 15:24:44 +0000 http://enja.org/?p=248#comment-1595 Thanks for your tutorial. I was looking for a quick start in OpenCL and this really helped me forward.

]]>
By: KB http://enja.org/2010/07/20/adventures-in-opencl-part-1-5-cpp-bindings/comment-page-1/#comment-1549 Thu, 15 Dec 2011 22:39:35 +0000 http://enja.org/?p=248#comment-1549 Thanks for your tutorial, I’m about to use OpenCL in C++ for my Bachelor’s thesis and I’m glad I found your site :)

I think I understood everything, but one question remains: Why do you split the implementation of the functions in cll.h across the two files cll.cpp and part1.cpp ?

]]>
By: Mark Lo Chiano http://enja.org/2010/07/20/adventures-in-opencl-part-1-5-cpp-bindings/comment-page-1/#comment-1486 Sat, 26 Nov 2011 21:07:47 +0000 http://enja.org/?p=248#comment-1486 The probable answer to this is a flat out – NO, but is it possible to create new memory elements on the GPU and pass them back to the host? I am thinking about a situration where new vertexes might need to be created (e.g. tesselation of 3D objects).

]]>
By: Lukasz Iwanski http://enja.org/2010/07/20/adventures-in-opencl-part-1-5-cpp-bindings/comment-page-1/#comment-863 Tue, 17 May 2011 09:58:54 +0000 http://enja.org/?p=248#comment-863 Hey,
Really nice tutorial. Well done! :)
I am doing research for technology that I should use in voxel based terrain renderer and OpenCL seems like way to go.

]]>
By: Adventures in OpenCL Part 3: Constant Memory Structs | enj http://enja.org/2010/07/20/adventures-in-opencl-part-1-5-cpp-bindings/comment-page-1/#comment-751 Wed, 30 Mar 2011 20:46:50 +0000 http://enja.org/?p=248#comment-751 […] is just a slight adaption of my Part 1 (C++, Python) tutorial code, so check those out if you need help getting […]

]]>
By: Zozor http://enja.org/2010/07/20/adventures-in-opencl-part-1-5-cpp-bindings/comment-page-1/#comment-705 Mon, 14 Mar 2011 15:24:13 +0000 http://enja.org/?p=248#comment-705 It almost work out of the box on Ubuntu Maverick Meerkat with CUDA drivers enabled. The only modification I had to do was to replace

exit(0);

in your main.cpp by a

return 0;

:)

]]>
By: karimkhan http://enja.org/2010/07/20/adventures-in-opencl-part-1-5-cpp-bindings/comment-page-1/#comment-591 Thu, 13 Jan 2011 06:42:16 +0000 http://enja.org/?p=248#comment-591 Hi dear , Thanks for your code and guidance , I tried to compile and run main.cpp , part2.cpp but it’s giving lots of errors . Was the code complete or need corrections ?

]]>
By: iKlsR http://enja.org/2010/07/20/adventures-in-opencl-part-1-5-cpp-bindings/comment-page-1/#comment-273 Sat, 04 Sep 2010 16:56:21 +0000 http://enja.org/?p=248#comment-273 arrrgh why cant i escape arrays :)
doing this now on open CL compiled in C# :)

]]>
By: Adventures in OpenCL: Part 1, Getting Started | enj http://enja.org/2010/07/20/adventures-in-opencl-part-1-5-cpp-bindings/comment-page-1/#comment-262 Sat, 28 Aug 2010 19:00:35 +0000 http://enja.org/?p=248#comment-262 […] enj casin' the joint since '85 Skip to content HomeAboutBlenderEnjaPenEnjShapeSide Projects ← 20 million particles in OpenCL on the GTX480 Adventures in OpenCL: Part 1.5, C++ Bindings → […]

]]>
By: Adventures in OpenCL Part 2: Particles with OpenGL | enj http://enja.org/2010/07/20/adventures-in-opencl-part-1-5-cpp-bindings/comment-page-1/#comment-257 Sat, 28 Aug 2010 02:04:26 +0000 http://enja.org/?p=248#comment-257 […] this tutorial I use the C++ bindings with less explanation, so see Part 1.5 for a more in-depth explanation or Part 1 to get started with C bindings. As before this code has […]

]]>