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	<title>Comments on: Particles in BGE Update: GLSL, more options</title>
	<atom:link href="http://enja.org/2010/07/22/particles-in-bge-update-glsl-more-options/feed/" rel="self" type="application/rss+xml" />
	<link>http://enja.org/2010/07/22/particles-in-bge-update-glsl-more-options/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=particles-in-bge-update-glsl-more-options</link>
	<description>casin&#039; the joint since &#039;85</description>
	<lastBuildDate>Wed, 01 Feb 2012 08:32:26 +0000</lastBuildDate>
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	<item>
		<title>By: Whimsy Collective</title>
		<link>http://enja.org/2010/07/22/particles-in-bge-update-glsl-more-options/comment-page-1/#comment-217</link>
		<dc:creator>Whimsy Collective</dc:creator>
		<pubDate>Tue, 03 Aug 2010 16:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://enja.org/?p=262#comment-217</guid>
		<description>@enj :-D No problem.</description>
		<content:encoded><![CDATA[<p>@enj :-D No problem.</p>
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	<item>
		<title>By: enj</title>
		<link>http://enja.org/2010/07/22/particles-in-bge-update-glsl-more-options/comment-page-1/#comment-216</link>
		<dc:creator>enj</dc:creator>
		<pubDate>Tue, 03 Aug 2010 16:33:32 +0000</pubDate>
		<guid isPermaLink="false">http://enja.org/?p=262#comment-216</guid>
		<description>@Whimsy Collective
Thanks for the links :)</description>
		<content:encoded><![CDATA[<p>@Whimsy Collective<br />
Thanks for the links :)</p>
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	</item>
	<item>
		<title>By: Whimsy Collective</title>
		<link>http://enja.org/2010/07/22/particles-in-bge-update-glsl-more-options/comment-page-1/#comment-214</link>
		<dc:creator>Whimsy Collective</dc:creator>
		<pubDate>Mon, 02 Aug 2010 21:51:27 +0000</pubDate>
		<guid isPermaLink="false">http://enja.org/?p=262#comment-214</guid>
		<description>@enj Computer Vision through Cuda  http://www.cuvilib.com/
found &gt; http://twitter.com/gpgpu_dot_org/status/20106085704</description>
		<content:encoded><![CDATA[<p>@enj Computer Vision through Cuda  <a href="http://www.cuvilib.com/" rel="nofollow">http://www.cuvilib.com/</a><br />
found &gt; <a href="http://twitter.com/gpgpu_dot_org/status/20106085704" rel="nofollow">http://twitter.com/gpgpu_dot_org/status/20106085704</a></p>
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	</item>
	<item>
		<title>By: enj</title>
		<link>http://enja.org/2010/07/22/particles-in-bge-update-glsl-more-options/comment-page-1/#comment-209</link>
		<dc:creator>enj</dc:creator>
		<pubDate>Sat, 31 Jul 2010 20:43:11 +0000</pubDate>
		<guid isPermaLink="false">http://enja.org/?p=262#comment-209</guid>
		<description>@Whimsy Collective that should be possible relatively soon. I need to improve the rendering capabilities and my knowledge of GLSL for smoke, and I haven&#039;t tried it yet but I&#039;m going to look into SPH for fluids.</description>
		<content:encoded><![CDATA[<p>@Whimsy Collective that should be possible relatively soon. I need to improve the rendering capabilities and my knowledge of GLSL for smoke, and I haven&#8217;t tried it yet but I&#8217;m going to look into SPH for fluids.</p>
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	</item>
	<item>
		<title>By: Whimsy Collective</title>
		<link>http://enja.org/2010/07/22/particles-in-bge-update-glsl-more-options/comment-page-1/#comment-208</link>
		<dc:creator>Whimsy Collective</dc:creator>
		<pubDate>Sat, 31 Jul 2010 16:07:53 +0000</pubDate>
		<guid isPermaLink="false">http://enja.org/?p=262#comment-208</guid>
		<description>@Enj Have you tried Smoke and Fluids in BGE?  I know it is slow having to build external cache.</description>
		<content:encoded><![CDATA[<p>@Enj Have you tried Smoke and Fluids in BGE?  I know it is slow having to build external cache.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: enj</title>
		<link>http://enja.org/2010/07/22/particles-in-bge-update-glsl-more-options/comment-page-1/#comment-205</link>
		<dc:creator>enj</dc:creator>
		<pubDate>Fri, 30 Jul 2010 21:30:34 +0000</pubDate>
		<guid isPermaLink="false">http://enja.org/?p=262#comment-205</guid>
		<description>@fraincoisgfx
Thanks! We have found that the compositor node is pretty inefficient and could certainly benefit from an OpenCL speedup. Unfortunately I need to spend all my time on the BGE particles for now. As my code matures I hope it can serve as a launching point for integrating OpenCL in Blender. I think one of the hardest parts is getting the libraries loaded and setting up the devices cross-platform. After that there would be a lot of low-hanging fruit :)

@Martin
I wrote you an email :)
Just to be clear for others reading though, right now rendering isn&#039;t really possible since this is all in the game engine. I take screencasts of playing in the game engine, but I still desperately need some good looking material to demonstrate!

I have a twitter account, its enjalot, but I&#039;ve let it fall off... perhaps I will dust it off this weekend</description>
		<content:encoded><![CDATA[<p>@fraincoisgfx<br />
Thanks! We have found that the compositor node is pretty inefficient and could certainly benefit from an OpenCL speedup. Unfortunately I need to spend all my time on the BGE particles for now. As my code matures I hope it can serve as a launching point for integrating OpenCL in Blender. I think one of the hardest parts is getting the libraries loaded and setting up the devices cross-platform. After that there would be a lot of low-hanging fruit :)</p>
<p>@Martin<br />
I wrote you an email :)<br />
Just to be clear for others reading though, right now rendering isn&#8217;t really possible since this is all in the game engine. I take screencasts of playing in the game engine, but I still desperately need some good looking material to demonstrate!</p>
<p>I have a twitter account, its enjalot, but I&#8217;ve let it fall off&#8230; perhaps I will dust it off this weekend</p>
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	<item>
		<title>By: Martin Lindelöf</title>
		<link>http://enja.org/2010/07/22/particles-in-bge-update-glsl-more-options/comment-page-1/#comment-204</link>
		<dc:creator>Martin Lindelöf</dc:creator>
		<pubDate>Fri, 30 Jul 2010 20:32:52 +0000</pubDate>
		<guid isPermaLink="false">http://enja.org/?p=262#comment-204</guid>
		<description>@enj 

Sweet, I&#039; pop in and out on #blender and #blendercoders (like to hang around) . Sure I would love to help you out w/ artwork and stuf for your demo&#039;s. I&#039;m sending an e-mail to you so you get my email and we can talk there, or if you see me on IRC it&#039;s &quot;aermartin&quot;

do you have a twitter acc?

if you set up the initial scene and explains what you need, I can do the rest in blender. model/animate, composite as best as I can and optimize for best results/fastest render. And then I can send it back to you for render w/ your OpenCL patch/SRC code.

Cheers, keep up the good work, and I hope it goes well with the thesis/studies.</description>
		<content:encoded><![CDATA[<p>@enj </p>
<p>Sweet, I&#8217; pop in and out on #blender and #blendercoders (like to hang around) . Sure I would love to help you out w/ artwork and stuf for your demo&#8217;s. I&#8217;m sending an e-mail to you so you get my email and we can talk there, or if you see me on IRC it&#8217;s &#8220;aermartin&#8221;</p>
<p>do you have a twitter acc?</p>
<p>if you set up the initial scene and explains what you need, I can do the rest in blender. model/animate, composite as best as I can and optimize for best results/fastest render. And then I can send it back to you for render w/ your OpenCL patch/SRC code.</p>
<p>Cheers, keep up the good work, and I hope it goes well with the thesis/studies.</p>
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	<item>
		<title>By: francoisgfx</title>
		<link>http://enja.org/2010/07/22/particles-in-bge-update-glsl-more-options/comment-page-1/#comment-203</link>
		<dc:creator>francoisgfx</dc:creator>
		<pubDate>Fri, 30 Jul 2010 20:21:42 +0000</pubDate>
		<guid isPermaLink="false">http://enja.org/?p=262#comment-203</guid>
		<description>sadly for me, I&#039;m not too interest in BGE but more in internal, simulation and for sure Compositor node. 
But this is incredible, it is good that someone finally is getting into openCL w/ Blender. hopefully it will be used to speed up some tools, Compositor node really need some speed up improvement</description>
		<content:encoded><![CDATA[<p>sadly for me, I&#8217;m not too interest in BGE but more in internal, simulation and for sure Compositor node.<br />
But this is incredible, it is good that someone finally is getting into openCL w/ Blender. hopefully it will be used to speed up some tools, Compositor node really need some speed up improvement</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David</title>
		<link>http://enja.org/2010/07/22/particles-in-bge-update-glsl-more-options/comment-page-1/#comment-201</link>
		<dc:creator>David</dc:creator>
		<pubDate>Thu, 29 Jul 2010 17:05:33 +0000</pubDate>
		<guid isPermaLink="false">http://enja.org/?p=262#comment-201</guid>
		<description>Cool!</description>
		<content:encoded><![CDATA[<p>Cool!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: enj</title>
		<link>http://enja.org/2010/07/22/particles-in-bge-update-glsl-more-options/comment-page-1/#comment-196</link>
		<dc:creator>enj</dc:creator>
		<pubDate>Mon, 26 Jul 2010 15:34:27 +0000</pubDate>
		<guid isPermaLink="false">http://enja.org/?p=262#comment-196</guid>
		<description>@Martin thanks for the support! It&#039;s certainly a goal that my continued improvement in OpenCL will rub off on other devs :) 
I&#039;ll certainly be working on this for the next year since it is the basis of my Master&#039;s thesis. I don&#039;t have a paypal button up, maybe I will at some point... but if you&#039;re feeling generous even a little bit of your graphic design talent would be more valuable!

I&#039;m on gtalk and IRC all day, my email is on my about page and I&#039;m enjalot in the blender IRC channels.</description>
		<content:encoded><![CDATA[<p>@Martin thanks for the support! It&#8217;s certainly a goal that my continued improvement in OpenCL will rub off on other devs :)<br />
I&#8217;ll certainly be working on this for the next year since it is the basis of my Master&#8217;s thesis. I don&#8217;t have a paypal button up, maybe I will at some point&#8230; but if you&#8217;re feeling generous even a little bit of your graphic design talent would be more valuable!</p>
<p>I&#8217;m on gtalk and IRC all day, my email is on my about page and I&#8217;m enjalot in the blender IRC channels.</p>
]]></content:encoded>
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