Comments on: Particles in BGE: Fluids in Real Time with OpenCL http://enja.org/2010/12/16/particles-in-bge-fluids-in-real-time-with-opencl/ casin' the joint since '85 Thu, 03 Mar 2016 20:39:33 +0000 hourly 1 https://wordpress.org/?v=4.4.4 By: Gang http://enja.org/2010/12/16/particles-in-bge-fluids-in-real-time-with-opencl/comment-page-1/#comment-1705 Wed, 01 Feb 2012 08:32:26 +0000 http://enja.org/?p=358#comment-1705 How do you finish this part: press one button, and then particles come out? Thank you for you patience.

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By: LBL Summer Research: Report 1 | enj http://enja.org/2010/12/16/particles-in-bge-fluids-in-real-time-with-opencl/comment-page-1/#comment-879 Tue, 14 Jun 2011 00:13:09 +0000 http://enja.org/?p=358#comment-879 […] fish food in a turbulent stream and seeing where the flakes get separated the fastest. Like my Master’s research I will be using OpenCL and moving around a lot of particles, only for this project I will be moving […]

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By: Seth http://enja.org/2010/12/16/particles-in-bge-fluids-in-real-time-with-opencl/comment-page-1/#comment-777 Sun, 03 Apr 2011 15:10:11 +0000 http://enja.org/?p=358#comment-777 This is soo awesome! Could we get an update on how it’s going and maybe an approximate time frame of when we could see this? That would be great. :)

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By: Hijacking the BGE for Fun and Particles | enj http://enja.org/2010/12/16/particles-in-bge-fluids-in-real-time-with-opencl/comment-page-1/#comment-680 Tue, 01 Mar 2011 23:24:43 +0000 http://enja.org/?p=358#comment-680 […] ride I am talking about is the modifications I’ve made to the Blender Game Engine to add a real-time fluid simulation as part of my Master’s research. Right now the code is seperated into two […]

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By: C gunderman http://enja.org/2010/12/16/particles-in-bge-fluids-in-real-time-with-opencl/comment-page-1/#comment-602 Fri, 28 Jan 2011 03:00:11 +0000 http://enja.org/?p=358#comment-602 Wow, that s some impressive work. What’s the possibility of you later attempting to integrate your library with a preexisting game engine, such as cube 2? Dynamic fluid effects would be an amazing addition to modern games. I understand that it Probably has it’s own interfaces and dependencies, and would be a difficult project, but you have already created quite an effect.

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By: sleeping on the edge, hope i don’t toss and turn | enj http://enja.org/2010/12/16/particles-in-bge-fluids-in-real-time-with-opencl/comment-page-1/#comment-595 Sat, 15 Jan 2011 00:56:35 +0000 http://enja.org/?p=358#comment-595 […] am involved in some exciting projects and looking forward to being part of many more. We have been simulating fluids in our lab and we just got two kinects which we will bend to our will. Both endeavors require […]

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By: agoose77 http://enja.org/2010/12/16/particles-in-bge-fluids-in-real-time-with-opencl/comment-page-1/#comment-593 Thu, 13 Jan 2011 23:22:53 +0000 http://enja.org/?p=358#comment-593 Particles.
Would you be able to look into Grass / Hair particles?
The GE really lacks Grass, ask anyone!
hair, not so much, but i presume would work in a relatively similar way.
Because most of the properties in the GE are defined in the Logic or the Physics tab, i think add as an actuator!
that way, you can enable/disable it in the GE via python.
From there make the settings on the actuator accessible via python, e.g
import bge
controller = bge.logic.getCurrentController()
particle = controller.actuators[“particle”]
particle.length = 3.0
particle.emit = 50
etc….

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By: Elam http://enja.org/2010/12/16/particles-in-bge-fluids-in-real-time-with-opencl/comment-page-1/#comment-581 Mon, 10 Jan 2011 18:22:55 +0000 http://enja.org/?p=358#comment-581 Nice work!

Any chance we can get hold of the branch and/or patches?

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By: Particles in BGE: Real-Time Fluids with OpenCL | RockThe3D http://enja.org/2010/12/16/particles-in-bge-fluids-in-real-time-with-opencl/comment-page-1/#comment-575 Tue, 04 Jan 2011 04:06:00 +0000 http://enja.org/?p=358#comment-575 […] Description and more information (including code) enja.org/​2010/​12/​16/​particles-in-bge-fluids-in-real-time-with-opencl […]

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By: Particle Fluids in Real Time with OpenCL « Technology http://enja.org/2010/12/16/particles-in-bge-fluids-in-real-time-with-opencl/comment-page-1/#comment-574 Tue, 04 Jan 2011 01:43:26 +0000 http://enja.org/?p=358#comment-574 […] In-depth information about this project. […]

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