Comments on: Particles in BGE: Improved Code, Collisions and Hose http://enja.org/2011/03/31/particles-in-bge-improved-code-collisions-and-hose/ casin' the joint since '85 Thu, 03 Mar 2016 20:39:33 +0000 hourly 1 https://wordpress.org/?v=4.4.4 By: LBL Summer Research: Final Report | enj http://enja.org/2011/03/31/particles-in-bge-improved-code-collisions-and-hose/comment-page-1/#comment-1011 Tue, 02 Aug 2011 18:33:31 +0000 http://enja.org/?p=542#comment-1011 […] from design, data handling and constructing an MPI framework. I was also able to use code from my RTPS project to which Gordon Erlebacher is a major […]

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By: Ян Джонсон: Симулятор жидкости для Blender Game Еngine использующий OpenCL at BlenderNation http://enja.org/2011/03/31/particles-in-bge-improved-code-collisions-and-hose/comment-page-1/#comment-859 Wed, 11 May 2011 14:42:26 +0000 http://enja.org/?p=542#comment-859 […] Джонсон (Ian Johnson) пишет в блоге: Я выложил видеозапись последних достижений в […]

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By: Ian Johnson : simulation de fluides utilisant l’OpenCL dans le moteur de jeu de Blender at BlenderNation http://enja.org/2011/03/31/particles-in-bge-improved-code-collisions-and-hose/comment-page-1/#comment-848 Tue, 03 May 2011 22:18:13 +0000 http://enja.org/?p=542#comment-848 […] Johnson écrit sur son blog : Je viens juste de mettre en ligne une nouvelle vidéo montrant les derniers progrès dans notre […]

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By: Can you see the force? | enj http://enja.org/2011/03/31/particles-in-bge-improved-code-collisions-and-hose/comment-page-1/#comment-841 Mon, 02 May 2011 00:32:14 +0000 http://enja.org/?p=542#comment-841 […] Resumé ← Particles in BGE: Improved Code, Collisions and Hose […]

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By: enj http://enja.org/2011/03/31/particles-in-bge-improved-code-collisions-and-hose/comment-page-1/#comment-836 Mon, 25 Apr 2011 15:17:17 +0000 http://enja.org/?p=542#comment-836 Thanks guys!
The code is available at:
https://github.com/enjalot/BGERTPS

and I’m sending alpha builds to people who email me with their OS and GFX card info and are willing to deal with bugs/crashes for a while!

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By: Ian Johnson:OpenCLを使った、Blender Game Engineによる流体シミュレーション at BlenderNation http://enja.org/2011/03/31/particles-in-bge-improved-code-collisions-and-hose/comment-page-1/#comment-834 Mon, 25 Apr 2011 07:02:29 +0000 http://enja.org/?p=542#comment-834 […] Johnson氏のブログより: OpenCLを利用したBLender Game […]

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By: Ian Johnson : Symulacja płynów w game engine z użyciem OpenCL at BlenderNation http://enja.org/2011/03/31/particles-in-bge-improved-code-collisions-and-hose/comment-page-1/#comment-831 Sat, 23 Apr 2011 13:13:34 +0000 http://enja.org/?p=542#comment-831 […] Johnson napisał na blogu: Właśnie wrzuciłem nowe wideo pokazujące postępy w naszym projekcie by dodać symulację […]

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By: Ian Johnson : Fluid Simulation Blender Game Engine verwendet OpenCL at BlenderNation http://enja.org/2011/03/31/particles-in-bge-improved-code-collisions-and-hose/comment-page-1/#comment-829 Thu, 21 Apr 2011 21:49:53 +0000 http://enja.org/?p=542#comment-829 […] Johnson schreibt in seinem Blog: Ich habe gerade ein neues Video veröffentlicht, das die aktuellen Entwicklungen in unserem […]

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By: Ian Johnson : 在Blender的游戏引擎里面使用OpenCL进行流体模拟 at BlenderNation http://enja.org/2011/03/31/particles-in-bge-improved-code-collisions-and-hose/comment-page-1/#comment-827 Thu, 21 Apr 2011 09:47:59 +0000 http://enja.org/?p=542#comment-827 […] Johnson 在他的博客中写道: […]

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By: Elam http://enja.org/2011/03/31/particles-in-bge-improved-code-collisions-and-hose/comment-page-1/#comment-826 Thu, 21 Apr 2011 04:24:59 +0000 http://enja.org/?p=542#comment-826 This is great!

Is the code available for checkout?

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