Comments on: [RTPS] Fluid and Rigid body interaction http://enja.org/2011/12/01/rtps-fluid-and-rigid-body-interaction/ casin' the joint since '85 Thu, 03 Mar 2016 20:39:33 +0000 hourly 1 https://wordpress.org/?v=4.4.5 By: Conzul http://enja.org/2011/12/01/rtps-fluid-and-rigid-body-interaction/comment-page-1/#comment-1764 Tue, 06 Mar 2012 16:07:44 +0000 http://enja.org/?p=722#comment-1764 This looks amazing! True Particle physics has been the only major thing lacking in the BGE. I’ve been psyching myself to learn CryEngine or UDK, but this makes me want to revisit BGE as an option. After all, why limit your product to one OS when with blender you can get it out to three or more?

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By: MrFudimus http://enja.org/2011/12/01/rtps-fluid-and-rigid-body-interaction/comment-page-1/#comment-1529 Mon, 05 Dec 2011 21:35:52 +0000 http://enja.org/?p=722#comment-1529 great job guys, when will there be a version to test, an alpha or so, is there al ready and are there different things than fluids yet. Like Fire or so?

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By: 3duaun http://enja.org/2011/12/01/rtps-fluid-and-rigid-body-interaction/comment-page-1/#comment-1524 Mon, 05 Dec 2011 04:32:05 +0000 http://enja.org/?p=722#comment-1524 really hope this makes it to trunk in some form. Awesome work.

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By: enj http://enja.org/2011/12/01/rtps-fluid-and-rigid-body-interaction/comment-page-1/#comment-1516 Fri, 02 Dec 2011 02:03:46 +0000 http://enja.org/?p=722#comment-1516 Andrew told me he’s planning on doing a blog post about those velocity vectors. He used geometry shaders to make them

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By: Reavenk http://enja.org/2011/12/01/rtps-fluid-and-rigid-body-interaction/comment-page-1/#comment-1515 Fri, 02 Dec 2011 01:54:12 +0000 http://enja.org/?p=722#comment-1515 Those velocity vectors are hypnotic. It’s like watching a large number of birds or fish migrate, mixed with a lavalamp.

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