Adding OpenCL accelerated Particles to the Blender Game Engine
This project is part of my Master’s Thesis at the Florida State University Department of Scientific Computing
I post blog updates about my progress.
I maintain a code repository on github for my OpenCL Particle System
as well as a fork of Blender which loads my library.
Teacher’s Assistant for the Game Design course at Florida State University
We maintain a blog with homework assignments and student content. We teach Blender in the course because it is a comprehensive modeling and game engine package, Open Source with a large community and works on all three major platforms.