Blender: Creating a Custom Modifier
On my quest to create an OpenCL enabled Particle System I realized that I need a way for the Blender Game Engine to know when to render an object as Continue Reading →
On my quest to create an OpenCL enabled Particle System I realized that I need a way for the Blender Game Engine to know when to render an object as Continue Reading →
Latest Update: Improved Code, Collisions and Hose And so I embark upon an epic journey, just like that I leave my normal life behind and dive into the depths of Continue Reading →
This summer I will be working on improving Blender with OpenCL, specifically integrating and improving particles inside the Game Engine. The first step of course is getting the source code Continue Reading →