Category Archives: opencl

Adventures in OpenCL Part 2: Particles with OpenGL

This tutorial series is aimed at developers trying to learn OpenCL from the bottom up, with a focus on practicality. This installment introduces OpenCL context sharing with OpenGL. We make a simple particle system to demonstrate this feature. One of … Continue reading

Posted in advcl, code, opencl, tutorial | 3 Comments

Particles in BGE Update: GLSL, more options

So I’ve been making some headway with my OpenCL Particle Systems in the Blender Game Engine. I now have the option to render the particles with GLSL (Hi moguri, I’m going to need more help!), and I have improved my … Continue reading

Posted in blender, code, opencl | 15 Comments

Adventures in OpenCL: Part 1.5, C++ Bindings

This tutorial series is aimed at developers trying to learn OpenCL from the bottom up, with a focus on practicality. This part is a reworking of my first tutorial using the OpenCL C++ Bindings. Learning by example works best for … Continue reading

Posted in advcl, code, opencl, tutorial | 4 Comments

Adventures in OpenCL: Part 1, Getting Started

This tutorial series is aimed at developers trying to learn OpenCL from the bottom up, with a focus on practicality (i.e. I’m still learning, I’m sharing what I’ve found to work). Learning by example works best for me so make … Continue reading

Posted in advcl, code, opencl, tutorial | 7 Comments

20 million particles in OpenCL on the GTX480

I’m trying to push the limits of interactive scientific visualization, so I gotta start somewhere! Ok, so 20 million particles running at ~40fps is not a bad start, but this is also using the simplest rendering possible (GL_POINTS of size … Continue reading

Posted in blender, code, opencl | 5 Comments

Blender Game Engine: Particles in the Mix

I think I can show you better than I can tell you check out the code This is the first major milestone in my journey! I’ve got a lot of work to do before this is in any usable condition … Continue reading

Posted in blender, code, opencl | 7 Comments

Simple Particles with OpenCL and OpenGL

And so I reach another milestone in my journey to put OpenCL Particles in Blender! I’ve written my own (very) simple particle system from scratch in C++ using OpenGL and OpenCL, taking advantage of VBO interoperability. OpenCL and OpenGL interop … Continue reading

Posted in blender, code, opencl | 9 Comments

Blender and OpenCL: The Journey Begins

And so I embark upon an epic journey, just like that I leave my normal life behind and dive into the depths of Blender’s source code armed only with courage inspired by the powers and promises of OpenCL. The treasure … Continue reading

Posted in blender, opencl | 14 Comments