My buddy Andrew Young at FSU DSC has made some serious progress with RTPS! He’s implemented rigid bodies with particles and they can interact with the fluid. Watch the video and be amazed as a block of particles splashes, floats and is tossed around by the fluid!
Rigid-body and Fluid interaction with velocity vectors from Andrew Young on Vimeo.
Those velocity vectors are hypnotic. It’s like watching a large number of birds or fish migrate, mixed with a lavalamp.
Andrew told me he’s planning on doing a blog post about those velocity vectors. He used geometry shaders to make them
really hope this makes it to trunk in some form. Awesome work.
great job guys, when will there be a version to test, an alpha or so, is there al ready and are there different things than fluids yet. Like Fire or so?
This looks amazing! True Particle physics has been the only major thing lacking in the BGE. I’ve been psyching myself to learn CryEngine or UDK, but this makes me want to revisit BGE as an option. After all, why limit your product to one OS when with blender you can get it out to three or more?