Author Archives: enj
class useless(xkcd):
Happy Valentines Day! with all due respect to the original classic
Particles in BGE: Fluid Surface and Collision in the works
Hello, World! Just keeping you guys up to date with what we are doing. I’d like to introduce someone who’s joining me in development of RTPS, Andrew Young. He’s a student at DSC interested in GPU computing and his current … Continue reading
sleeping on the edge, hope i don’t toss and turn
It was the beginning of 2007 when I first heard about Normalized Google Distance being used for automatic translation and I started to understand how powerful linear algebra could be. I couldn’t understand the paper but I knew about the … Continue reading
RTPS on my Android
A while back I posted about using the Android NDK to put particles on my android. Since then I’ve learned a good bit, made more progress on my primary project and I have a little something to show: [RTPS] Android … Continue reading
Particles in BGE: Fluids in Real Time with OpenCL
Latest Update: Improved Code, Collisions and Hose Gentlemen, behold! (Ladies too). At last I have something to show! My advisor and I have finally gotten to a point in our implementation of our Real Time Particle System that it can … Continue reading
10.10 Ubuntu Release Party – Tallahassee, FL
On Saturday October 9th we celebrated the new Ubuntu version (as well as my birthday) with a big bash. My friend Nathan Crock and I know how fun Ubuntu is but we wanted everyone else to know too. The evening … Continue reading
NVIDIA GTC 2010
This week I’m at the NVIDIA GPU Technology Conference (#GTC2010) learning as much as I can about GPU Computing! There are a lot of cool companies, interesting posters and thought provoking talks going on. Of course I’ll be attending all … Continue reading
Adventures in OpenCL Part 2: Particles with OpenGL
This tutorial series is aimed at developers trying to learn OpenCL from the bottom up, with a focus on practicality. This installment introduces OpenCL context sharing with OpenGL. We make a simple particle system to demonstrate this feature. One of … Continue reading
Particles in BGE Update: Collisions
We have collisions! Check out the video to see how it looks This is a preview of collisions working in our OpenCL Particle System addition to the Blender Game Engine. We can collide against triangle meshes of objects that are … Continue reading
Particles in BGE Update: GLSL, more options
So I’ve been making some headway with my OpenCL Particle Systems in the Blender Game Engine. I now have the option to render the particles with GLSL (Hi moguri, I’m going to need more help!), and I have improved my … Continue reading