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casin' the joint since '85

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Category Archives: code

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DSC

Particles in BGE: Improved Code, Collisions and Hose

Posted on March 31, 2011 by enj

Hello world! I’m back with another video to show you guys what we are cooking up here at DSC. I’ve made a lot of internal improvements to the code, but Continue Reading →

Posted in blender, code, opencl

Adventures in OpenCL Part 3: Constant Memory Structs

Posted on March 30, 2011 by enj

Today we make a brief stop on our journey to examine a technique which has proven useful but not straightforward; passing in a structure as a parameter to an OpenCL Continue Reading →

Posted in advcl, code, python, tutorial | 9 Replies
20,000 Particles

Adventures in PyOpenCL: Part 2, Particles with PyOpenGL

Posted on March 22, 2011 by enj

Today we journey as pythonauts into the world of particle systems and fast 3D graphics, manipulating thousands upon thousands of little dots in mere milliseconds! We accomplish this with two Continue Reading →

Posted in advcl, code, opencl, python, tutorial

pycon 2011

Posted on March 14, 2011 by enj

Andrew, Nathan and I just got back from Atlanta for Pycon 2011 and it was a blast. It was a great mix of learning, hacking, networking and free swag. I Continue Reading →

Posted in code, community, python, travel

A Python Function Timing Decorator

Posted on March 9, 2011 by enj

I recently went up to North Carolina to visit a good friend of mine, and we got to talking Python as we are wont to do. He told me about Continue Reading →

Posted in code, python

Hijacking the BGE for Fun and Particles

Posted on March 1, 2011 by enj

Hello world! Care to take a journey into the annals of my twisted mind? Join me on a ride through a small part of the Blender Game Engine on a Continue Reading →

Posted in blender, code

Particles in BGE: Fluid Surface and Collision in the works

Posted on February 10, 2011 by enj

Hello, World! Just keeping you guys up to date with what we are doing. I’d like to introduce someone who’s joining me in development of RTPS, Andrew Young. He’s a Continue Reading →

Posted in blender, code, opencl

RTPS on my Android

Posted on January 3, 2011 by enj

A while back I posted about using the Android NDK to put particles on my android. Since then I’ve learned a good bit, made more progress on my primary project Continue Reading →

Posted in android, code

Adventures in OpenCL Part 2: Particles with OpenGL

Posted on August 27, 2010 by enj

This tutorial series is aimed at developers trying to learn OpenCL from the bottom up, with a focus on practicality. This installment introduces OpenCL context sharing with OpenGL. We make Continue Reading →

Posted in advcl, code, opencl, tutorial

Particles in BGE Update: GLSL, more options

Posted on July 22, 2010 by enj

So I’ve been making some headway with my OpenCL Particle Systems in the Blender Game Engine. I now have the option to render the particles with GLSL (Hi moguri, I’m Continue Reading →

Posted in blender, code, opencl

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