Particles in BGE: Improved Code, Collisions and Hose
Hello world! I’m back with another video to show you guys what we are cooking up here at DSC. I’ve made a lot of internal improvements to the code, but Continue Reading →
Hello world! I’m back with another video to show you guys what we are cooking up here at DSC. I’ve made a lot of internal improvements to the code, but Continue Reading →
Today we make a brief stop on our journey to examine a technique which has proven useful but not straightforward; passing in a structure as a parameter to an OpenCL Continue Reading →
Today we journey as pythonauts into the world of particle systems and fast 3D graphics, manipulating thousands upon thousands of little dots in mere milliseconds! We accomplish this with two Continue Reading →
Andrew, Nathan and I just got back from Atlanta for Pycon 2011 and it was a blast. It was a great mix of learning, hacking, networking and free swag. I Continue Reading →
I recently went up to North Carolina to visit a good friend of mine, and we got to talking Python as we are wont to do. He told me about Continue Reading →
Hello world! Care to take a journey into the annals of my twisted mind? Join me on a ride through a small part of the Blender Game Engine on a Continue Reading →
Hello, World! Just keeping you guys up to date with what we are doing. I’d like to introduce someone who’s joining me in development of RTPS, Andrew Young. He’s a Continue Reading →
A while back I posted about using the Android NDK to put particles on my android. Since then I’ve learned a good bit, made more progress on my primary project Continue Reading →
This tutorial series is aimed at developers trying to learn OpenCL from the bottom up, with a focus on practicality. This installment introduces OpenCL context sharing with OpenGL. We make Continue Reading →
So I’ve been making some headway with my OpenCL Particle Systems in the Blender Game Engine. I now have the option to render the particles with GLSL (Hi moguri, I’m Continue Reading →