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casin' the joint since '85

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Category Archives: code

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Adventures in OpenCL: Part 1.5, C++ Bindings

Posted on July 20, 2010 by enj

This tutorial series is aimed at developers trying to learn OpenCL from the bottom up, with a focus on practicality. This part is a reworking of my first tutorial using Continue Reading →

Posted in advcl, code, opencl, tutorial

Adventures in OpenCL: Part 1, Getting Started

Posted on July 13, 2010 by enj

This tutorial series is aimed at developers trying to learn OpenCL from the bottom up, with a focus on practicality (i.e. I’m still learning, I’m sharing what I’ve found to Continue Reading →

Posted in advcl, code, opencl, tutorial

20 million particles in OpenCL on the GTX480

Posted on July 9, 2010 by enj

I’m trying to push the limits of interactive scientific visualization, so I gotta start somewhere! Ok, so 20 million particles running at ~40fps is not a bad start, but this Continue Reading →

Posted in blender, code, opencl

Blender Game Engine: Particles in the Mix

Posted on June 30, 2010 by enj

I think I can show you better than I can tell you check out the code This is the first major milestone in my journey! I’ve got a lot of Continue Reading →

Posted in blender, code, opencl

Simple Particles with OpenCL and OpenGL

Posted on June 26, 2010 by enj

And so I reach another milestone in my journey to put OpenCL Particles in Blender! I’ve written my own (very) simple particle system from scratch in C++ using OpenGL and Continue Reading →

Posted in blender, code, opencl

Particles on my Android

Posted on June 19, 2010 by enj

Since I just got my first Android phone (an HTC Eris while I wait for my HTC Incredible to be shipped) and I read about the Android NDK as well as Continue Reading →

Posted in android, code

Compiling Blender 2.5

Posted on April 28, 2010 by enj

This summer I will be working on improving Blender with OpenCL, specifically integrating and improving particles inside the Game Engine. The first step of course is getting the source code Continue Reading →

Posted in blender, code

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