Adventures in OpenCL: Part 1.5, C++ Bindings
This tutorial series is aimed at developers trying to learn OpenCL from the bottom up, with a focus on practicality. This part is a reworking of my first tutorial using Continue Reading →
This tutorial series is aimed at developers trying to learn OpenCL from the bottom up, with a focus on practicality. This part is a reworking of my first tutorial using Continue Reading →
This tutorial series is aimed at developers trying to learn OpenCL from the bottom up, with a focus on practicality (i.e. I’m still learning, I’m sharing what I’ve found to Continue Reading →
I’m trying to push the limits of interactive scientific visualization, so I gotta start somewhere! Ok, so 20 million particles running at ~40fps is not a bad start, but this Continue Reading →
I think I can show you better than I can tell you check out the code This is the first major milestone in my journey! I’ve got a lot of Continue Reading →
And so I reach another milestone in my journey to put OpenCL Particles in Blender! I’ve written my own (very) simple particle system from scratch in C++ using OpenGL and Continue Reading →
Since I just got my first Android phone (an HTC Eris while I wait for my HTC Incredible to be shipped) and I read about the Android NDK as well as Continue Reading →
This summer I will be working on improving Blender with OpenCL, specifically integrating and improving particles inside the Game Engine. The first step of course is getting the source code Continue Reading →