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casin' the joint since '85

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Category Archives: blender

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Blender: Creating a Custom Modifier

Posted on May 24, 2010 by enj

On my quest to create an OpenCL enabled Particle System I realized that I need a way for the Blender Game Engine to know when to render an object as Continue Reading →

Posted in blender

Blender and OpenCL: The Journey Begins

Posted on May 20, 2010 by enj

Latest Update: Improved Code, Collisions and Hose And so I embark upon an epic journey, just like that I leave my normal life behind and dive into the depths of Continue Reading →

Posted in blender, opencl

Compiling Blender 2.5

Posted on April 28, 2010 by enj

This summer I will be working on improving Blender with OpenCL, specifically integrating and improving particles inside the Game Engine. The first step of course is getting the source code Continue Reading →

Posted in blender, code

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