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casin' the joint since '85

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Category Archives: opencl

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NVIDIA GTC 2010

Posted on September 22, 2010 by enj

This week I’m at the NVIDIA GPU Technology Conference (#GTC2010) learning as much as I can about GPU Computing! There are a lot of cool companies, interesting posters and thought Continue Reading →

Posted in community, culture, opencl

Adventures in OpenCL Part 2: Particles with OpenGL

Posted on August 27, 2010 by enj

This tutorial series is aimed at developers trying to learn OpenCL from the bottom up, with a focus on practicality. This installment introduces OpenCL context sharing with OpenGL. We make Continue Reading →

Posted in advcl, code, opencl, tutorial

Particles in BGE Update: GLSL, more options

Posted on July 22, 2010 by enj

So I’ve been making some headway with my OpenCL Particle Systems in the Blender Game Engine. I now have the option to render the particles with GLSL (Hi moguri, I’m Continue Reading →

Posted in blender, code, opencl

Adventures in OpenCL: Part 1.5, C++ Bindings

Posted on July 20, 2010 by enj

This tutorial series is aimed at developers trying to learn OpenCL from the bottom up, with a focus on practicality. This part is a reworking of my first tutorial using Continue Reading →

Posted in advcl, code, opencl, tutorial

Adventures in OpenCL: Part 1, Getting Started

Posted on July 13, 2010 by enj

This tutorial series is aimed at developers trying to learn OpenCL from the bottom up, with a focus on practicality (i.e. I’m still learning, I’m sharing what I’ve found to Continue Reading →

Posted in advcl, code, opencl, tutorial

20 million particles in OpenCL on the GTX480

Posted on July 9, 2010 by enj

I’m trying to push the limits of interactive scientific visualization, so I gotta start somewhere! Ok, so 20 million particles running at ~40fps is not a bad start, but this Continue Reading →

Posted in blender, code, opencl

Blender Game Engine: Particles in the Mix

Posted on June 30, 2010 by enj

I think I can show you better than I can tell you check out the code This is the first major milestone in my journey! I’ve got a lot of Continue Reading →

Posted in blender, code, opencl

Simple Particles with OpenCL and OpenGL

Posted on June 26, 2010 by enj

And so I reach another milestone in my journey to put OpenCL Particles in Blender! I’ve written my own (very) simple particle system from scratch in C++ using OpenGL and Continue Reading →

Posted in blender, code, opencl

Blender and OpenCL: The Journey Begins

Posted on May 20, 2010 by enj

Latest Update: Improved Code, Collisions and Hose And so I embark upon an epic journey, just like that I leave my normal life behind and dive into the depths of Continue Reading →

Posted in blender, opencl

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