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Category Archives: opencl

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[RTPS] Fluid and Rigid body interaction

Posted on December 1, 2011 by enj

My buddy Andrew Young at FSU DSC has made some serious progress with RTPS! He’s implemented rigid bodies with particles and they can interact with the fluid. Watch the video Continue Reading →

Posted in blender, opencl

[RTPS] Master’s Thesis Defense Presentation

Posted on August 24, 2011 by enj

Hello World! Today I became a computational science ninja master! Well, maybe not so much the ninja part, but my vim skills are starting to feel like Jedi powers. This Continue Reading →

Posted in blender, code, life, opencl, school

LBL Summer Research: Final Report

Posted on August 2, 2011 by enj

The summer months certainly fly by, especially when you are running in parallel… Anyway, the project has culminated in some working code and interesting test runs on the Longhorn visualization Continue Reading →

Posted in code, opencl

LBL Summer Research: Report 2

Posted on July 8, 2011 by enj

So I’ve been up in the Berkeley hills for a few weeks now, coding by day and hacking by night. I’ve made some progress at work which I will detail Continue Reading →

Posted in code, opencl

LBL Summer Research: Report 1

Posted on June 13, 2011 by enj

Hello world! I’m excited to be writing to you from the beautiful Bay area in California, specifically the Lawrence Berkeley National Laboratory at the top of the hill in Berkeley. Continue Reading →

Posted in code, life, opencl
DSC

Particles in BGE: Improved Code, Collisions and Hose

Posted on March 31, 2011 by enj

Hello world! I’m back with another video to show you guys what we are cooking up here at DSC. I’ve made a lot of internal improvements to the code, but Continue Reading →

Posted in blender, code, opencl
20,000 Particles

Adventures in PyOpenCL: Part 2, Particles with PyOpenGL

Posted on March 22, 2011 by enj

Today we journey as pythonauts into the world of particle systems and fast 3D graphics, manipulating thousands upon thousands of little dots in mere milliseconds! We accomplish this with two Continue Reading →

Posted in advcl, code, opencl, python, tutorial

Adventures in PyOpenCL: Part 1 Getting Started with Python

Posted on February 22, 2011 by enj

Hello, World! I’m a big fan of Python (and excited to be attending PyCon!), and I’ve recently started playing with a great module called PyOpenCL. I’ve ported my Part 1 Continue Reading →

Posted in advcl, opencl, tutorial

Particles in BGE: Fluid Surface and Collision in the works

Posted on February 10, 2011 by enj

Hello, World! Just keeping you guys up to date with what we are doing. I’d like to introduce someone who’s joining me in development of RTPS, Andrew Young. He’s a Continue Reading →

Posted in blender, code, opencl

Particles in BGE: Fluids in Real Time with OpenCL

Posted on December 16, 2010 by enj

Latest Update: Improved Code, Collisions and Hose Gentlemen, behold! (Ladies too). At last I have something to show! My advisor and I have finally gotten to a point in our Continue Reading →

Posted in blender, opencl

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