enjalot

casin' the joint since '85

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sleeping on the edge, hope i don’t toss and turn

Posted on January 14, 2011 by enj

It was the beginning of 2007 when I first heard about Normalized Google Distance being used for automatic translation and I started to understand how powerful linear algebra could be. Continue Reading →

Posted in life, math

RTPS on my Android

Posted on January 3, 2011 by enj

A while back I posted about using the Android NDK to put particles on my android. Since then I’ve learned a good bit, made more progress on my primary project Continue Reading →

Posted in android, code

Particles in BGE: Fluids in Real Time with OpenCL

Posted on December 16, 2010 by enj

Latest Update: Improved Code, Collisions and Hose Gentlemen, behold! (Ladies too). At last I have something to show! My advisor and I have finally gotten to a point in our Continue Reading →

Posted in blender, opencl

10.10 Ubuntu Release Party – Tallahassee, FL

Posted on October 27, 2010 by enj

On Saturday October 9th we celebrated the new Ubuntu version (as well as my birthday) with a big bash. My friend Nathan Crock and I know how fun Ubuntu is Continue Reading →

Posted in misc

NVIDIA GTC 2010

Posted on September 22, 2010 by enj

This week I’m at the NVIDIA GPU Technology Conference (#GTC2010) learning as much as I can about GPU Computing! There are a lot of cool companies, interesting posters and thought Continue Reading →

Posted in community, culture, opencl

Adventures in OpenCL Part 2: Particles with OpenGL

Posted on August 27, 2010 by enj

This tutorial series is aimed at developers trying to learn OpenCL from the bottom up, with a focus on practicality. This installment introduces OpenCL context sharing with OpenGL. We make Continue Reading →

Posted in advcl, code, opencl, tutorial

Particles in BGE Update: Collisions

Posted on August 6, 2010 by enj

We have collisions! Check out the video to see how it looks This is a preview of collisions working in our OpenCL Particle System addition to the Blender Game Engine. Continue Reading →

Posted in misc

Particles in BGE Update: GLSL, more options

Posted on July 22, 2010 by enj

So I’ve been making some headway with my OpenCL Particle Systems in the Blender Game Engine. I now have the option to render the particles with GLSL (Hi moguri, I’m Continue Reading →

Posted in blender, code, opencl

Adventures in OpenCL: Part 1.5, C++ Bindings

Posted on July 20, 2010 by enj

This tutorial series is aimed at developers trying to learn OpenCL from the bottom up, with a focus on practicality. This part is a reworking of my first tutorial using Continue Reading →

Posted in advcl, code, opencl, tutorial

Adventures in OpenCL: Part 1, Getting Started

Posted on July 13, 2010 by enj

This tutorial series is aimed at developers trying to learn OpenCL from the bottom up, with a focus on practicality (i.e. I’m still learning, I’m sharing what I’ve found to Continue Reading →

Posted in advcl, code, opencl, tutorial

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