[RTPS] Fluid and Rigid body interaction
My buddy Andrew Young at FSU DSC has made some serious progress with RTPS! He’s implemented rigid bodies with particles and they can interact with the fluid. Watch the video Continue Reading →
My buddy Andrew Young at FSU DSC has made some serious progress with RTPS! He’s implemented rigid bodies with particles and they can interact with the fluid. Watch the video Continue Reading →
Hello World! Today I became a computational science ninja master! Well, maybe not so much the ninja part, but my vim skills are starting to feel like Jedi powers. This Continue Reading →
Hello world! I’m back with another video to show you guys what we are cooking up here at DSC. I’ve made a lot of internal improvements to the code, but Continue Reading →
Hello world! Care to take a journey into the annals of my twisted mind? Join me on a ride through a small part of the Blender Game Engine on a Continue Reading →
Hello, World! Just keeping you guys up to date with what we are doing. I’d like to introduce someone who’s joining me in development of RTPS, Andrew Young. He’s a Continue Reading →
Latest Update: Improved Code, Collisions and Hose Gentlemen, behold! (Ladies too). At last I have something to show! My advisor and I have finally gotten to a point in our Continue Reading →
So I’ve been making some headway with my OpenCL Particle Systems in the Blender Game Engine. I now have the option to render the particles with GLSL (Hi moguri, I’m Continue Reading →
I’m trying to push the limits of interactive scientific visualization, so I gotta start somewhere! Ok, so 20 million particles running at ~40fps is not a bad start, but this Continue Reading →
I think I can show you better than I can tell you check out the code This is the first major milestone in my journey! I’ve got a lot of Continue Reading →
And so I reach another milestone in my journey to put OpenCL Particles in Blender! I’ve written my own (very) simple particle system from scratch in C++ using OpenGL and Continue Reading →