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casin' the joint since '85

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Category Archives: blender

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[RTPS] Fluid and Rigid body interaction

Posted on December 1, 2011 by enj

My buddy Andrew Young at FSU DSC has made some serious progress with RTPS! He’s implemented rigid bodies with particles and they can interact with the fluid. Watch the video Continue Reading →

Posted in blender, opencl

[RTPS] Master’s Thesis Defense Presentation

Posted on August 24, 2011 by enj

Hello World! Today I became a computational science ninja master! Well, maybe not so much the ninja part, but my vim skills are starting to feel like Jedi powers. This Continue Reading →

Posted in blender, code, life, opencl, school
DSC

Particles in BGE: Improved Code, Collisions and Hose

Posted on March 31, 2011 by enj

Hello world! I’m back with another video to show you guys what we are cooking up here at DSC. I’ve made a lot of internal improvements to the code, but Continue Reading →

Posted in blender, code, opencl

Hijacking the BGE for Fun and Particles

Posted on March 1, 2011 by enj

Hello world! Care to take a journey into the annals of my twisted mind? Join me on a ride through a small part of the Blender Game Engine on a Continue Reading →

Posted in blender, code

Particles in BGE: Fluid Surface and Collision in the works

Posted on February 10, 2011 by enj

Hello, World! Just keeping you guys up to date with what we are doing. I’d like to introduce someone who’s joining me in development of RTPS, Andrew Young. He’s a Continue Reading →

Posted in blender, code, opencl

Particles in BGE: Fluids in Real Time with OpenCL

Posted on December 16, 2010 by enj

Latest Update: Improved Code, Collisions and Hose Gentlemen, behold! (Ladies too). At last I have something to show! My advisor and I have finally gotten to a point in our Continue Reading →

Posted in blender, opencl

Particles in BGE Update: GLSL, more options

Posted on July 22, 2010 by enj

So I’ve been making some headway with my OpenCL Particle Systems in the Blender Game Engine. I now have the option to render the particles with GLSL (Hi moguri, I’m Continue Reading →

Posted in blender, code, opencl

20 million particles in OpenCL on the GTX480

Posted on July 9, 2010 by enj

I’m trying to push the limits of interactive scientific visualization, so I gotta start somewhere! Ok, so 20 million particles running at ~40fps is not a bad start, but this Continue Reading →

Posted in blender, code, opencl

Blender Game Engine: Particles in the Mix

Posted on June 30, 2010 by enj

I think I can show you better than I can tell you check out the code This is the first major milestone in my journey! I’ve got a lot of Continue Reading →

Posted in blender, code, opencl

Simple Particles with OpenCL and OpenGL

Posted on June 26, 2010 by enj

And so I reach another milestone in my journey to put OpenCL Particles in Blender! I’ve written my own (very) simple particle system from scratch in C++ using OpenGL and Continue Reading →

Posted in blender, code, opencl

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